Workweek 01×06: How to Lose at Pokemon

Pokemon cards

 

Well, this weeknotes is a whole week late. But I’m going to publish it anyway. Note to self: important ideas may not need too much attention. You’re not getting paid to write these…

Monday: Bank holiday. Played mini golf.
Tuesday: Day off, played Pokemon with #son1.

Playing Pokemon was am oddly helpful experience. I do love games. But I’ve always loved the challenge of them – why play if you’re not trying, right? But #son1 is 6 years old. And the Pokemon card game is complex – I’m pretty sceptical that all these school kids are collecting them to actually engage in major strategical homunculus warfare…

So playing by the rules is one thing. But my game-player brain was figuring out how all the cards were meant to be played together. I had a pre-built deck of cards, designed by The Company [tm] to be an intro to the game. It worked well. I’d tweaked it a bit. Fair enough.

On the other hand, #son1 had chosen the Pokemon he liked best. It’s fair to say we had to bend the rules a little to let him use some of them. Parents do that a lot, though – it means we get to play some fun games other than Dinosaur Bingo and top trumps.

As my deck took over and started playing by itself (a weirdly intriguing phenomenon in its own right), I realised my deck was wrong. I didn’t need a deck that was designed to win, but one that was designed to lose. But in the most interesting way possible. My role here was not as a competitor, but as a trainer. A punchbag. A blackbox, to be poked and probed by someone having fun. I was the (g)olden snitch.

I went back and re-did a deck. This time it was different, filled with different challenges, and a better variety of effects and obstacles. It felt good to have a new reason to play.

How is this all relevant to my weeknotes? It feels like a lot of what I do as a team lead is not to solve challenges, but to set them – to gather needs and cases from clients, and to see how we can generate ideas from the team to solve these best. And, importantly, in the most interesting way possible.

Wednesday: Catchup with team members, starting to get some 1:1 dates in place, been a while, must do this more. Final strategy thoughts for [Hive Pixie] product. Am I doing fake product and project names in my #weeknotes now? Looks that way.

Thursday: Sprint planning. Different strands vying for priority, but different feel based on different people needing to know / organise work over the next few months. Felt more client-focused, and I wonder if that change comes from a change elsewhere. Sometimes a small stone can cause large ripples – how do we know which stone a ripple came from?

Then chatting to Emma (researcher) on our US data work. And looking at Google analytics.

Friday: #son1 travelled in with me for the morning, as he’s on school holiday. He gets pretty excited about coming in – he claims it’s the big paper we have (note to self – get flip chart at home?) but maybe there’s something fun about hanging out with the adults. He draws a picture of Neko Atsume while I poke the Google Analytics APIs a little more.

In the afternoon, various tidying on content and project admin for [Mirror Street], catchup with one of the developers.

Long week, even though it’s only been three days. Looking forward to some return to routine next week…